Tetris:Scale
Keep the scales balanced as you build up Tetris towers.
The more filled in a board is the heavier it is, the game ends if the boards fall too far out of balance or if a new Tetris piece cannot fit on the board.
Pieces can be swapped between the boards, fill in stacks evenly or risk tipping the scales too far.
Completely filling a row clears it, earning points. Each board has a separate level, determining both falling speed and points earned from that board.
Controls:
Left/Right - Move Block
Up - Rotate Block
Down - Drop Block
Tab - Swap Side
This was created for the GMTK Game Jam 2024, with more time I would have liked to have also added a VS mode to allow two players to each control one board, and compete to get a high score by trying to tip the opponent off the scale. Also because of the time constraint I did not attempt to do music or sounds.
Comments
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Smilewood! I made a game with an almost identical concept, but running in UE5, NES classic controls, and with the scale splitting a single lane instead of two. Mind giving it a try since I played yours?
https://itch.io/jam/gmtk-2024/rate/2915576