There is an issue with the web player sometimes rendering fog of war permanently over the entire map.  If you have this issue you could try downloading a local build (built at the end of the jam but not uploaded to itch.io) HERE


GMTK game jam entry 2020, Theme: Out of Control.

Command a group of combat speeders to search and destroy enemy tanks, but be warned: the comm system is on the fritz and your orders will be received slowly and inaccuracy. 

Click on a unit to select it, then click to instruct where to go. The unit will go somewhere in the area indicated by the particles after a short delay to decode your orders. When a speeder encounters an enemy unit it will engage it in combat. The victor of the combat will emerge fully repaired and ready to fight again. Win by clearing all enemies from the map.


Created by: Miles - Code, Unity engine; and Riley - Modeling, Voice work

StatusReleased
PlatformsHTML5
Authorsmilewood
Made withUnity

Comments

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Your game doesn't seem to be working for me :^(. When I press play I am left staring at this screen: 

Ah, thanks for the screenshot. It looks like the web player just really likes the fog of war and is rendering it all the time regardless of where the player units are. I'll bet that there is a limit on the number of active cameras in the web player or something like that.